+++ /dev/null
-////////////////////////////////////////////////////\r
-// spellChecker.js\r
-//\r
-// spellChecker object\r
-//\r
-// This file is sourced on web pages that have a textarea object to evaluate\r
-// for spelling. It includes the implementation for the spellCheckObject.\r
-//\r
-////////////////////////////////////////////////////\r
-\r
-\r
-// constructor\r
-function spellChecker( textObject ) {\r
-\r
- // public properties - configurable\r
-// this.popUpUrl = '/speller/spellchecker.html'; // by FredCK\r
- this.popUpUrl = 'fck_spellerpages/spellerpages/spellchecker.html'; // by FredCK\r
- this.popUpName = 'spellchecker';\r
-// this.popUpProps = "menu=no,width=440,height=350,top=70,left=120,resizable=yes,status=yes"; // by FredCK\r
- this.popUpProps = null ; // by FredCK\r
-// this.spellCheckScript = '/speller/server-scripts/spellchecker.php'; // by FredCK\r
- //this.spellCheckScript = '/cgi-bin/spellchecker.pl';\r
-\r
- // values used to keep track of what happened to a word\r
- this.replWordFlag = "R"; // single replace\r
- this.ignrWordFlag = "I"; // single ignore\r
- this.replAllFlag = "RA"; // replace all occurances\r
- this.ignrAllFlag = "IA"; // ignore all occurances\r
- this.fromReplAll = "~RA"; // an occurance of a "replace all" word\r
- this.fromIgnrAll = "~IA"; // an occurance of a "ignore all" word\r
- // properties set at run time\r
- this.wordFlags = new Array();\r
- this.currentTextIndex = 0;\r
- this.currentWordIndex = 0;\r
- this.spellCheckerWin = null;\r
- this.controlWin = null;\r
- this.wordWin = null;\r
- this.textArea = textObject; // deprecated\r
- this.textInputs = arguments;\r
-\r
- // private methods\r
- this._spellcheck = _spellcheck;\r
- this._getSuggestions = _getSuggestions;\r
- this._setAsIgnored = _setAsIgnored;\r
- this._getTotalReplaced = _getTotalReplaced;\r
- this._setWordText = _setWordText;\r
- this._getFormInputs = _getFormInputs;\r
-\r
- // public methods\r
- this.openChecker = openChecker;\r
- this.startCheck = startCheck;\r
- this.checkTextBoxes = checkTextBoxes;\r
- this.checkTextAreas = checkTextAreas;\r
- this.spellCheckAll = spellCheckAll;\r
- this.ignoreWord = ignoreWord;\r
- this.ignoreAll = ignoreAll;\r
- this.replaceWord = replaceWord;\r
- this.replaceAll = replaceAll;\r
- this.terminateSpell = terminateSpell;\r
- this.undo = undo;\r
-\r
- // set the current window's "speller" property to the instance of this class.\r
- // this object can now be referenced by child windows/frames.\r
- window.speller = this;\r
-}\r
-\r
-// call this method to check all text boxes (and only text boxes) in the HTML document\r
-function checkTextBoxes() {\r
- this.textInputs = this._getFormInputs( "^text$" );\r
- this.openChecker();\r
-}\r
-\r
-// call this method to check all textareas (and only textareas ) in the HTML document\r
-function checkTextAreas() {\r
- this.textInputs = this._getFormInputs( "^textarea$" );\r
- this.openChecker();\r
-}\r
-\r
-// call this method to check all text boxes and textareas in the HTML document\r
-function spellCheckAll() {\r
- this.textInputs = this._getFormInputs( "^text(area)?$" );\r
- this.openChecker();\r
-}\r
-\r
-// call this method to check text boxe(s) and/or textarea(s) that were passed in to the\r
-// object's constructor or to the textInputs property\r
-function openChecker() {\r
- this.spellCheckerWin = window.open( this.popUpUrl, this.popUpName, this.popUpProps );\r
- if( !this.spellCheckerWin.opener ) {\r
- this.spellCheckerWin.opener = window;\r
- }\r
-}\r
-\r
-function startCheck( wordWindowObj, controlWindowObj ) {\r
-\r
- // set properties from args\r
- this.wordWin = wordWindowObj;\r
- this.controlWin = controlWindowObj;\r
-\r
- // reset properties\r
- this.wordWin.resetForm();\r
- this.controlWin.resetForm();\r
- this.currentTextIndex = 0;\r
- this.currentWordIndex = 0;\r
- // initialize the flags to an array - one element for each text input\r
- this.wordFlags = new Array( this.wordWin.textInputs.length );\r
- // each element will be an array that keeps track of each word in the text\r
- for( var i=0; i<this.wordFlags.length; i++ ) {\r
- this.wordFlags[i] = [];\r
- }\r
-\r
- // start\r
- this._spellcheck();\r
-\r
- return true;\r
-}\r
-\r
-function ignoreWord() {\r
- var wi = this.currentWordIndex;\r
- var ti = this.currentTextIndex;\r
- if( !this.wordWin ) {\r
- alert( 'Error: Word frame not available.' );\r
- return false;\r
- }\r
- if( !this.wordWin.getTextVal( ti, wi )) {\r
- alert( 'Error: "Not in dictionary" text is missing.' );\r
- return false;\r
- }\r
- // set as ignored\r
- if( this._setAsIgnored( ti, wi, this.ignrWordFlag )) {\r
- this.currentWordIndex++;\r
- this._spellcheck();\r
- }\r
- return true;\r
-}\r
-\r
-function ignoreAll() {\r
- var wi = this.currentWordIndex;\r
- var ti = this.currentTextIndex;\r
- if( !this.wordWin ) {\r
- alert( 'Error: Word frame not available.' );\r
- return false;\r
- }\r
- // get the word that is currently being evaluated.\r
- var s_word_to_repl = this.wordWin.getTextVal( ti, wi );\r
- if( !s_word_to_repl ) {\r
- alert( 'Error: "Not in dictionary" text is missing' );\r
- return false;\r
- }\r
-\r
- // set this word as an "ignore all" word.\r
- this._setAsIgnored( ti, wi, this.ignrAllFlag );\r
-\r
- // loop through all the words after this word\r
- for( var i = ti; i < this.wordWin.textInputs.length; i++ ) {\r
- for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {\r
- if(( i == ti && j > wi ) || i > ti ) {\r
- // future word: set as "from ignore all" if\r
- // 1) do not already have a flag and\r
- // 2) have the same value as current word\r
- if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )\r
- && ( !this.wordFlags[i][j] )) {\r
- this._setAsIgnored( i, j, this.fromIgnrAll );\r
- }\r
- }\r
- }\r
- }\r
-\r
- // finally, move on\r
- this.currentWordIndex++;\r
- this._spellcheck();\r
- return true;\r
-}\r
-\r
-function replaceWord() {\r
- var wi = this.currentWordIndex;\r
- var ti = this.currentTextIndex;\r
- if( !this.wordWin ) {\r
- alert( 'Error: Word frame not available.' );\r
- return false;\r
- }\r
- if( !this.wordWin.getTextVal( ti, wi )) {\r
- alert( 'Error: "Not in dictionary" text is missing' );\r
- return false;\r
- }\r
- if( !this.controlWin.replacementText ) {\r
- return false ;\r
- }\r
- var txt = this.controlWin.replacementText;\r
- if( txt.value ) {\r
- var newspell = new String( txt.value );\r
- if( this._setWordText( ti, wi, newspell, this.replWordFlag )) {\r
- this.currentWordIndex++;\r
- this._spellcheck();\r
- }\r
- }\r
- return true;\r
-}\r
-\r
-function replaceAll() {\r
- var ti = this.currentTextIndex;\r
- var wi = this.currentWordIndex;\r
- if( !this.wordWin ) {\r
- alert( 'Error: Word frame not available.' );\r
- return false;\r
- }\r
- var s_word_to_repl = this.wordWin.getTextVal( ti, wi );\r
- if( !s_word_to_repl ) {\r
- alert( 'Error: "Not in dictionary" text is missing' );\r
- return false;\r
- }\r
- var txt = this.controlWin.replacementText;\r
- if( !txt.value ) return false;\r
- var newspell = new String( txt.value );\r
-\r
- // set this word as a "replace all" word.\r
- this._setWordText( ti, wi, newspell, this.replAllFlag );\r
-\r
- // loop through all the words after this word\r
- for( var i = ti; i < this.wordWin.textInputs.length; i++ ) {\r
- for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {\r
- if(( i == ti && j > wi ) || i > ti ) {\r
- // future word: set word text to s_word_to_repl if\r
- // 1) do not already have a flag and\r
- // 2) have the same value as s_word_to_repl\r
- if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )\r
- && ( !this.wordFlags[i][j] )) {\r
- this._setWordText( i, j, newspell, this.fromReplAll );\r
- }\r
- }\r
- }\r
- }\r
-\r
- // finally, move on\r
- this.currentWordIndex++;\r
- this._spellcheck();\r
- return true;\r
-}\r
-\r
-function terminateSpell() {\r
- // called when we have reached the end of the spell checking.\r
- var msg = ""; // by FredCK\r
- var numrepl = this._getTotalReplaced();\r
- if( numrepl == 0 ) {\r
- // see if there were no misspellings to begin with\r
- if( !this.wordWin ) {\r
- msg = "";\r
- } else {\r
- if( this.wordWin.totalMisspellings() ) {\r
-// msg += "No words changed."; // by FredCK\r
- msg += FCKLang.DlgSpellNoChanges ; // by FredCK\r
- } else {\r
-// msg += "No misspellings found."; // by FredCK\r
- msg += FCKLang.DlgSpellNoMispell ; // by FredCK\r
- }\r
- }\r
- } else if( numrepl == 1 ) {\r
-// msg += "One word changed."; // by FredCK\r
- msg += FCKLang.DlgSpellOneChange ; // by FredCK\r
- } else {\r
-// msg += numrepl + " words changed."; // by FredCK\r
- msg += FCKLang.DlgSpellManyChanges.replace( /%1/g, numrepl ) ;\r
- }\r
- if( msg ) {\r
-// msg += "\n"; // by FredCK\r
- alert( msg );\r
- }\r
-\r
- if( numrepl > 0 ) {\r
- // update the text field(s) on the opener window\r
- for( var i = 0; i < this.textInputs.length; i++ ) {\r
- // this.textArea.value = this.wordWin.text;\r
- if( this.wordWin ) {\r
- if( this.wordWin.textInputs[i] ) {\r
- this.textInputs[i].value = this.wordWin.textInputs[i];\r
- }\r
- }\r
- }\r
- }\r
-\r
- // return back to the calling window\r
-// this.spellCheckerWin.close(); // by FredCK\r
- if ( typeof( this.OnFinished ) == 'function' ) // by FredCK\r
- this.OnFinished(numrepl) ; // by FredCK\r
-\r
- return true;\r
-}\r
-\r
-function undo() {\r
- // skip if this is the first word!\r
- var ti = this.currentTextIndex;\r
- var wi = this.currentWordIndex;\r
-\r
- if( this.wordWin.totalPreviousWords( ti, wi ) > 0 ) {\r
- this.wordWin.removeFocus( ti, wi );\r
-\r
- // go back to the last word index that was acted upon\r
- do {\r
- // if the current word index is zero then reset the seed\r
- if( this.currentWordIndex == 0 && this.currentTextIndex > 0 ) {\r
- this.currentTextIndex--;\r
- this.currentWordIndex = this.wordWin.totalWords( this.currentTextIndex )-1;\r
- if( this.currentWordIndex < 0 ) this.currentWordIndex = 0;\r
- } else {\r
- if( this.currentWordIndex > 0 ) {\r
- this.currentWordIndex--;\r
- }\r
- }\r
- } while (\r
- this.wordWin.totalWords( this.currentTextIndex ) == 0\r
- || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromIgnrAll\r
- || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromReplAll\r
- );\r
-\r
- var text_idx = this.currentTextIndex;\r
- var idx = this.currentWordIndex;\r
- var preReplSpell = this.wordWin.originalSpellings[text_idx][idx];\r
-\r
- // if we got back to the first word then set the Undo button back to disabled\r
- if( this.wordWin.totalPreviousWords( text_idx, idx ) == 0 ) {\r
- this.controlWin.disableUndo();\r
- }\r
-\r
- var i, j, origSpell ;\r
- // examine what happened to this current word.\r
- switch( this.wordFlags[text_idx][idx] ) {\r
- // replace all: go through this and all the future occurances of the word\r
- // and revert them all to the original spelling and clear their flags\r
- case this.replAllFlag :\r
- for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {\r
- for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {\r
- if(( i == text_idx && j >= idx ) || i > text_idx ) {\r
- origSpell = this.wordWin.originalSpellings[i][j];\r
- if( origSpell == preReplSpell ) {\r
- this._setWordText ( i, j, origSpell, undefined );\r
- }\r
- }\r
- }\r
- }\r
- break;\r
-\r
- // ignore all: go through all the future occurances of the word\r
- // and clear their flags\r
- case this.ignrAllFlag :\r
- for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {\r
- for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {\r
- if(( i == text_idx && j >= idx ) || i > text_idx ) {\r
- origSpell = this.wordWin.originalSpellings[i][j];\r
- if( origSpell == preReplSpell ) {\r
- this.wordFlags[i][j] = undefined;\r
- }\r
- }\r
- }\r
- }\r
- break;\r
-\r
- // replace: revert the word to its original spelling\r
- case this.replWordFlag :\r
- this._setWordText ( text_idx, idx, preReplSpell, undefined );\r
- break;\r
- }\r
-\r
- // For all four cases, clear the wordFlag of this word. re-start the process\r
- this.wordFlags[text_idx][idx] = undefined;\r
- this._spellcheck();\r
- }\r
-}\r
-\r
-function _spellcheck() {\r
- var ww = this.wordWin;\r
-\r
- // check if this is the last word in the current text element\r
- if( this.currentWordIndex == ww.totalWords( this.currentTextIndex) ) {\r
- this.currentTextIndex++;\r
- this.currentWordIndex = 0;\r
- // keep going if we're not yet past the last text element\r
- if( this.currentTextIndex < this.wordWin.textInputs.length ) {\r
- this._spellcheck();\r
- return;\r
- } else {\r
- this.terminateSpell();\r
- return;\r
- }\r
- }\r
-\r
- // if this is after the first one make sure the Undo button is enabled\r
- if( this.currentWordIndex > 0 ) {\r
- this.controlWin.enableUndo();\r
- }\r
-\r
- // skip the current word if it has already been worked on\r
- if( this.wordFlags[this.currentTextIndex][this.currentWordIndex] ) {\r
- // increment the global current word index and move on.\r
- this.currentWordIndex++;\r
- this._spellcheck();\r
- } else {\r
- var evalText = ww.getTextVal( this.currentTextIndex, this.currentWordIndex );\r
- if( evalText ) {\r
- this.controlWin.evaluatedText.value = evalText;\r
- ww.setFocus( this.currentTextIndex, this.currentWordIndex );\r
- this._getSuggestions( this.currentTextIndex, this.currentWordIndex );\r
- }\r
- }\r
-}\r
-\r
-function _getSuggestions( text_num, word_num ) {\r
- this.controlWin.clearSuggestions();\r
- // add suggestion in list for each suggested word.\r
- // get the array of suggested words out of the\r
- // three-dimensional array containing all suggestions.\r
- var a_suggests = this.wordWin.suggestions[text_num][word_num];\r
- if( a_suggests ) {\r
- // got an array of suggestions.\r
- for( var ii = 0; ii < a_suggests.length; ii++ ) {\r
- this.controlWin.addSuggestion( a_suggests[ii] );\r
- }\r
- }\r
- this.controlWin.selectDefaultSuggestion();\r
-}\r
-\r
-function _setAsIgnored( text_num, word_num, flag ) {\r
- // set the UI\r
- this.wordWin.removeFocus( text_num, word_num );\r
- // do the bookkeeping\r
- this.wordFlags[text_num][word_num] = flag;\r
- return true;\r
-}\r
-\r
-function _getTotalReplaced() {\r
- var i_replaced = 0;\r
- for( var i = 0; i < this.wordFlags.length; i++ ) {\r
- for( var j = 0; j < this.wordFlags[i].length; j++ ) {\r
- if(( this.wordFlags[i][j] == this.replWordFlag )\r
- || ( this.wordFlags[i][j] == this.replAllFlag )\r
- || ( this.wordFlags[i][j] == this.fromReplAll )) {\r
- i_replaced++;\r
- }\r
- }\r
- }\r
- return i_replaced;\r
-}\r
-\r
-function _setWordText( text_num, word_num, newText, flag ) {\r
- // set the UI and form inputs\r
- this.wordWin.setText( text_num, word_num, newText );\r
- // keep track of what happened to this word:\r
- this.wordFlags[text_num][word_num] = flag;\r
- return true;\r
-}\r
-\r
-function _getFormInputs( inputPattern ) {\r
- var inputs = new Array();\r
- for( var i = 0; i < document.forms.length; i++ ) {\r
- for( var j = 0; j < document.forms[i].elements.length; j++ ) {\r
- if( document.forms[i].elements[j].type.match( inputPattern )) {\r
- inputs[inputs.length] = document.forms[i].elements[j];\r
- }\r
- }\r
- }\r
- return inputs;\r
-}\r