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<%init>
my %opt = @_;
my $field = $opt{'field'};
my $id = $opt{'id'} || $opt{'field'};
my $div_id = "div_$id";
my $vertices_json = $opt{'curr_value'} || '[]';
</%init>
<& hidden.html, %opt &>
<div id="<% $div_id %>" style="height: 600px; width: 600px"></div>
<script src="https://maps.googleapis.com/maps/api/js?libraries=drawing"></script>
<script>
var map;
var drawingManager;
function updateFormInput(event) {
var path = window.polygon.getPath();
var vertices = []; // array of arrays, geoJSON style
for (var i =0; i < path.getLength(); i++) {
var xy = path.getAt(i);
vertices[i] = [ xy.lat(), xy.lng() ];
}
console.log(vertices); //XXX
$('#<% $field %>').prop('value', JSON.stringify(vertices));
}
$(function() {
mapOptions = {
zoom: 4,
center: {lat: 39.40114, lng: -96.57127}, // continental U.S.
mapTypeId: google.maps.MapTypeId.ROADMAP,
panControl: true,
scaleControl: true,
streetViewControl: false,
};
map = new google.maps.Map($('#<% $div_id %>')[0], mapOptions);
var polygonComplete = function(p) {
window.polygon = p;
if (drawingManager) {
drawingManager.setDrawingMode(null);
drawingManager.setOptions({ drawingControl: false });
}
// double click to delete a vertex (so long as it remains a polygon)
p.addListener('dblclick', function (mev) {
if (mev.vertex != null && window.polygon.getPath().length > 3) {
p.getPath().removeAt(mev.vertex);
}
});
// any time the polygon is modified, update the vertex list
p.getPath().addListener('set_at', updateFormInput);
p.getPath().addListener('insert_at', updateFormInput);
p.getPath().addListener('remove_at', updateFormInput);
// and also now
updateFormInput();
};
var polygonOptions = {
fillColor: '#0000a0',
fillOpacity: 0.2,
strokeColor: '#0000a0',
strokeWeight: 2,
clickable: false,
editable: true,
zIndex: 1,
map: map,
};
var vertex_array = <% $vertices_json %>;
if ( vertex_array.length > 2 ) {
// then we already have a polygon. make it acceptable to google maps,
// and also create a bounding box for it and fit the map to that.
var path = [];
var bounds = new google.maps.LatLngBounds();
for (var i = 0; i < vertex_array.length; i++) {
var xy = new google.maps.LatLng(vertex_array[i][0], vertex_array[i][1]);
path.push(xy);
bounds.extend(xy);
}
polygonOptions.paths = [ path ];
polygonComplete(new google.maps.Polygon(polygonOptions));
map.fitBounds(bounds);
} else {
// there are no vertices, or not enough to make a polygon, so
// enable drawing mode to create a new one
drawingManager = new google.maps.drawing.DrawingManager({
drawingMode: google.maps.drawing.OverlayType.POLYGON,
drawingControl: true,
drawingControlOptions: {
position: google.maps.ControlPosition.TOP_CENTER,
drawingModes: [
google.maps.drawing.OverlayType.POLYGON,
]
},
polygonOptions: polygonOptions,
});
// after a single polygon is drawn: remember it, add a listener to let
// nodes be deleted, and exit drawing mode
drawingManager.addListener('polygoncomplete', polygonComplete);
drawingManager.setMap(map);
// center the map on the user (for lack of a better choice)
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(function(position) {
var pos = {
lat: position.coords.latitude,
lng: position.coords.longitude
};
map.setCenter(pos);
map.setZoom(12);
});
} // on error, or if geolocation isn't available, do nothing
}
});
</script>
</body>
</html>
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