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/**
* AW Masked Input
* @version 1.3
* @author Kendall Conrad
* @url http://www.angelwatt.com/coding/masked_input.php
* @created 2008-12-16
* @modified 2013-08-19
* @license This work is licensed under a Creative Commons
* Attribution-Share Alike 3.0 United States License
* http://creativecommons.org/licenses/by-sa/3.0/us/
*
* @param scope The object to attach MaskedInput to.
*/
(function(scope) {
'use strict';
/**
* MaskedInput takes many possible arguments described below.
* Note: req = required, opt = optional
* @param {object} args {
* -elm [req] text input node to apply the mask on
* -format [req] string format for the mask
* -allowed [opt, '0123456789'] string with chars allowed to be typed
* -sep [opt, '\/:-'] string of char(s) used as separators in mask
* -typeon [opt, '_YMDhms'] string of chars in mask that can be typed on
* -onfilled [opt, null] function to run when the format is filled in
* -onbadkey [opt, null] function to run when user types a unallowed key
* -badkeywait [opt, 0] used with onbadkey. Indicates how long (in ms)
* to lock text input for onbadkey function to run
* -preserve [opt, true] whether to preserve existing text in
* field during init.
* }
* @returns MaskedInput
*/
scope.MaskedInput = function(args) {
// Ensure passing in valid argument
if (!args || !args.elm || !args.format) {
return null;
}
// Ensure use of 'new'
if (!(this instanceof scope.MaskedInput)) {
return new scope.MaskedInput(args);
}
// Initialize variables
var self = this,
el = args.elm,
format = args.format,
allowed = args.allowed || '0123456789',
sep = args.separator || '\/:-',
open = args.typeon || '_YMDhms',
onbadkey = args.onbadkey || function() {},
onfilled = args.onfilled || function() {},
badwait = args.badkeywait || 0,
preserve = args.hasOwnProperty('preserve') ? !!args.preserve : true,
// ----
enabled = true,
locked = false,
startText = format,
/**
* Add events to objects.
*/
evtAdd = (function() {
if (window.addEventListener) {
return function(obj, type, fx, capture) {
obj.addEventListener(type, fx,
(capture === undefined) ? false : capture);
};
}
if (window.attachEvent) {
return function(obj, type, fx) {
obj.attachEvent('on' + type, fx);
};
}
return function(obj, type, fx) {
obj['on' + type] = fx;
};
}()),
/**
* Checks whether the format has been completely filled out.
* @return boolean if all typeon chars have been filled.
*/
isFilled = function() {
// Check if any typeon characters are left
// Work from end of string as it's usually last filled
for (var a = el.value.length - 1; a >= 0; a--) {
// Check against each typeon character
for (var c = 0, d = open.length; c < d; c++) {
// If one matches we don't need to check anymore
if (el.value[a] === open[c]) {
return false;
}
}
}
return true;
},
/**
* Gets the current position of the text cursor in a text field.
* @param node a input or textarea HTML node.
* @return int text cursor position index, or -1 if there was a problem.
*/
getTextCursor = function(node) {
try {
node.focus();
if (node.selectionStart >= 0) {
return node.selectionStart;
}
if (document.selection) {// IE
var rng = document.selection.createRange();
return -rng.moveStart('character', -node.value.length);
}
return -1;
}
catch (e) {
return -1;
}
},
/**
* Sets the text cursor in a text field to a specific position.
* @param node a input or textarea HTML node.
* @param pos int of the position to be placed.
* @return boolean true is successful, false otherwise.
*/
setTextCursor = function(node, pos) {
try {
if (node.selectionStart) {
node.focus();
node.setSelectionRange(pos, pos);
}
else if (node.createTextRange) { // IE
var rng = node.createTextRange();
rng.move('character', pos);
rng.select();
}
}
catch (e) {
return false;
}
return true;
},
/**
* Gets the keyboard input in usable way.
* @param code integer character code
* @return string representing character code
*/
getKey = function(code) {
code = code || window.event;
var ch = '',
keyCode = code.which,
evt = code.type;
if (keyCode === undefined || keyCode === null) {
keyCode = code.keyCode;
}
// no key, no play
if (keyCode === undefined || keyCode === null) {
return '';
}
// deal with special keys
switch (keyCode) {
case 8:
ch = 'bksp';
break;
case 46: // handle del and . both being 46
ch = (evt === 'keydown') ? 'del' : '.';
break;
case 16:
ch = 'shift';
break;
case 0: /*CRAP*/
case 9: /*TAB*/
case 13:/*ENTER*/
ch = 'etc';
break;
case 37:
case 38:
case 39:
case 40: // arrow keys
ch = (!code.shiftKey &&
(code.charCode !== 39 && code.charCode !== undefined)) ?
'etc' : String.fromCharCode(keyCode);
break;
// default to thinking it's a character or digit
default:
ch = String.fromCharCode(keyCode);
break;
}
return ch;
},
/**
* Stop the event propogation chain.
* @param evt Event to stop
* @param ret boolean, used for IE to prevent default event
*/
stopEvent = function(evt, ret) {
// Stop default behavior the standard way
if (evt.preventDefault) {
evt.preventDefault();
}
// Then there's IE
evt.returnValue = ret || false;
},
/**
* Updates the text field with the given key.
* @param key string keyboard input.
*/
update = function(key) {
var p = getTextCursor(el),
c = el.value,
val = '',
cond = true;
// Handle keys now
switch (cond) {
// Allowed characters
case (allowed.indexOf(key) !== -1):
p = p + 1;
// if text cursor at end
if (p > format.length) {
return false;
}
// Handle cases where user places cursor before separator
while (sep.indexOf(c.charAt(p - 1)) !== -1 && p <= format.length) {
p = p + 1;
}
val = c.substr(0, p - 1) + key + c.substr(p);
// Move csor up a spot if next char is a separator char
if (allowed.indexOf(c.charAt(p)) === -1
&& open.indexOf(c.charAt(p)) === -1) {
p = p + 1;
}
break;
case (key === 'bksp'): // backspace
p = p - 1;
// at start of field
if (p < 0) {
return false;
}
// If previous char is a separator, move a little more
while (allowed.indexOf(c.charAt(p)) === -1
&& open.indexOf(c.charAt(p)) === -1
&& p > 1) {
p = p - 1;
}
val = c.substr(0, p) + format.substr(p, 1) + c.substr(p + 1);
break;
case (key === 'del'): // forward delete
// at end of field
if (p >= c.length) {
return false;
}
// If next char is a separator and not the end of the text field
while (sep.indexOf(c.charAt(p)) !== -1
&& c.charAt(p) !== '') {
p = p + 1;
}
val = c.substr(0, p) + format.substr(p, 1) + c.substr(p + 1);
p = p + 1; // Move position forward
break;
case (key === 'etc'):
// Catch other allowed chars
return true;
default:
return false; // Ignore the rest
}
el.value = ''; // blank it first (Firefox issue)
el.value = val; // put updated value back in
setTextCursor(el, p); // Set the text cursor
return false;
},
/**
* Returns whether or not a given input is valid for the mask.
* @param k string of character to check.
* @return bool true if it's a valid character.
*/
goodOnes = function(k) {
// if not in allowed list, or invisible key action
if (allowed.indexOf(k) === -1 && k !== 'bksp' && k !== 'del' && k !== 'etc') {
// Need to ensure cursor position not lost
var p = getTextCursor(el);
locked = true;
onbadkey(k);
// Hold lock long enough for onbadkey function to run
setTimeout(function() {
locked = false;
setTextCursor(el, p);
}, badwait);
return false;
}
return true;
},
/**
* Handles the key down events.
* @param e Event
*/
keyHandlerDown = function(e) {
if (!enabled) {
return true;
}
if (locked) {
stopEvent(e);
return false;
}
e = e || event;
var key = getKey(e);
// Stop copy and paste
if ((e.metaKey || e.ctrlKey) && (key === 'X' || key === 'V')) {
stopEvent(e);
return false;
}
// Allow for OS commands
if (e.metaKey || e.ctrlKey) {
return true;
}
if (el.value === '') {
el.value = format;
setTextCursor(el, 0);
}
// Only do update for bksp del
if (key === 'bksp' || key === 'del') {
update(key);
stopEvent(e);
return false;
}
return true;
},
/**
* Handles the key press events.
* @param e Event
*/
keyHandlerPress = function(e) {
if (!enabled) {
return true;
}
if (locked) {
stopEvent(e);
return false;
}
e = e || event;
var key = getKey(e);
// Check if modifier key is being pressed; command
if (key === 'etc' || e.metaKey || e.ctrlKey || e.altKey) {
return true;
}
if (key !== 'bksp' && key !== 'del' && key !== 'shift') {
if (!goodOnes(key)) {
stopEvent(e);
return false;
}
if (update(key)) {
if (isFilled()) {
onfilled();
}
stopEvent(e, true);
return true;
}
if (isFilled()) {
onfilled();
}
stopEvent(e);
return false;
}
return false;
},
/**
* Initialize the object.
*/
init = function() {
// Check if an input or textarea tag was passed in
if (!el.tagName || (el.tagName.toUpperCase() !== 'INPUT'
&& el.tagName.toUpperCase() !== 'TEXTAREA')) {
return null;
}
// Only place formatted text in field when not preserving
// text or it's empty.
if (!preserve || el.value === '') {
el.value = format;
}
// Assign events
evtAdd(el, 'keydown', function(e) {
keyHandlerDown(e);
});
evtAdd(el, 'keypress', function(e) {
keyHandlerPress(e);
});
// Let us set the initial text state when focused
evtAdd(el, 'focus', function() {
startText = el.value;
});
// Handle onChange event manually
evtAdd(el, 'blur', function() {
if (el.value !== startText && el.onchange) {
el.onchange();
}
});
return self;
};
/**
* Resets the text field so just the format is present.
*/
self.resetField = function() {
el.value = format;
};
/**
* Set the allowed characters that can be used in the mask.
* @param a string of characters that can be used.
*/
self.setAllowed = function(a) {
allowed = a;
self.resetField();
};
/**
* The format to be used in the mask.
* @param f string of the format.
*/
self.setFormat = function(f) {
format = f;
self.resetField();
};
/**
* Set the characters to be used as separators.
* @param s string representing the separator characters.
*/
self.setSeparator = function(s) {
sep = s;
self.resetField();
};
/**
* Set the characters that the user will be typing over.
* @param t string representing the characters that will be typed over.
*/
self.setTypeon = function(t) {
open = t;
self.resetField();
};
/**
* Sets whether the mask is active.
*/
self.setEnabled = function(enable) {
enabled = enable;
};
/**
* Local change for Freeside: sets the content of the field,
* respecting formatting rules
*/
self.setValue = function(value) {
self.resetField();
setTextCursor(el, 0);
var i = 0; // index in value
while (i < value.length && !isFilled()) {
update(value[i]);
i++;
}
}
return init();
};
}(window));
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