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diff --git a/httemplate/elements/fckeditor/editor/dialog/fck_spellerpages/spellerpages/spellChecker.js b/httemplate/elements/fckeditor/editor/dialog/fck_spellerpages/spellerpages/spellChecker.js
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+++ b/httemplate/elements/fckeditor/editor/dialog/fck_spellerpages/spellerpages/spellChecker.js
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+////////////////////////////////////////////////////
+// spellChecker.js
+//
+// spellChecker object
+//
+// This file is sourced on web pages that have a textarea object to evaluate
+// for spelling. It includes the implementation for the spellCheckObject.
+//
+////////////////////////////////////////////////////
+
+
+// constructor
+function spellChecker( textObject ) {
+
+ // public properties - configurable
+// this.popUpUrl = '/speller/spellchecker.html'; // by FredCK
+ this.popUpUrl = 'fck_spellerpages/spellerpages/spellchecker.html'; // by FredCK
+ this.popUpName = 'spellchecker';
+// this.popUpProps = "menu=no,width=440,height=350,top=70,left=120,resizable=yes,status=yes"; // by FredCK
+ this.popUpProps = null ; // by FredCK
+// this.spellCheckScript = '/speller/server-scripts/spellchecker.php'; // by FredCK
+ //this.spellCheckScript = '/cgi-bin/spellchecker.pl';
+
+ // values used to keep track of what happened to a word
+ this.replWordFlag = "R"; // single replace
+ this.ignrWordFlag = "I"; // single ignore
+ this.replAllFlag = "RA"; // replace all occurances
+ this.ignrAllFlag = "IA"; // ignore all occurances
+ this.fromReplAll = "~RA"; // an occurance of a "replace all" word
+ this.fromIgnrAll = "~IA"; // an occurance of a "ignore all" word
+ // properties set at run time
+ this.wordFlags = new Array();
+ this.currentTextIndex = 0;
+ this.currentWordIndex = 0;
+ this.spellCheckerWin = null;
+ this.controlWin = null;
+ this.wordWin = null;
+ this.textArea = textObject; // deprecated
+ this.textInputs = arguments;
+
+ // private methods
+ this._spellcheck = _spellcheck;
+ this._getSuggestions = _getSuggestions;
+ this._setAsIgnored = _setAsIgnored;
+ this._getTotalReplaced = _getTotalReplaced;
+ this._setWordText = _setWordText;
+ this._getFormInputs = _getFormInputs;
+
+ // public methods
+ this.openChecker = openChecker;
+ this.startCheck = startCheck;
+ this.checkTextBoxes = checkTextBoxes;
+ this.checkTextAreas = checkTextAreas;
+ this.spellCheckAll = spellCheckAll;
+ this.ignoreWord = ignoreWord;
+ this.ignoreAll = ignoreAll;
+ this.replaceWord = replaceWord;
+ this.replaceAll = replaceAll;
+ this.terminateSpell = terminateSpell;
+ this.undo = undo;
+
+ // set the current window's "speller" property to the instance of this class.
+ // this object can now be referenced by child windows/frames.
+ window.speller = this;
+}
+
+// call this method to check all text boxes (and only text boxes) in the HTML document
+function checkTextBoxes() {
+ this.textInputs = this._getFormInputs( "^text$" );
+ this.openChecker();
+}
+
+// call this method to check all textareas (and only textareas ) in the HTML document
+function checkTextAreas() {
+ this.textInputs = this._getFormInputs( "^textarea$" );
+ this.openChecker();
+}
+
+// call this method to check all text boxes and textareas in the HTML document
+function spellCheckAll() {
+ this.textInputs = this._getFormInputs( "^text(area)?$" );
+ this.openChecker();
+}
+
+// call this method to check text boxe(s) and/or textarea(s) that were passed in to the
+// object's constructor or to the textInputs property
+function openChecker() {
+ this.spellCheckerWin = window.open( this.popUpUrl, this.popUpName, this.popUpProps );
+ if( !this.spellCheckerWin.opener ) {
+ this.spellCheckerWin.opener = window;
+ }
+}
+
+function startCheck( wordWindowObj, controlWindowObj ) {
+
+ // set properties from args
+ this.wordWin = wordWindowObj;
+ this.controlWin = controlWindowObj;
+
+ // reset properties
+ this.wordWin.resetForm();
+ this.controlWin.resetForm();
+ this.currentTextIndex = 0;
+ this.currentWordIndex = 0;
+ // initialize the flags to an array - one element for each text input
+ this.wordFlags = new Array( this.wordWin.textInputs.length );
+ // each element will be an array that keeps track of each word in the text
+ for( var i=0; i<this.wordFlags.length; i++ ) {
+ this.wordFlags[i] = [];
+ }
+
+ // start
+ this._spellcheck();
+
+ return true;
+}
+
+function ignoreWord() {
+ var wi = this.currentWordIndex;
+ var ti = this.currentTextIndex;
+ if( !this.wordWin ) {
+ alert( 'Error: Word frame not available.' );
+ return false;
+ }
+ if( !this.wordWin.getTextVal( ti, wi )) {
+ alert( 'Error: "Not in dictionary" text is missing.' );
+ return false;
+ }
+ // set as ignored
+ if( this._setAsIgnored( ti, wi, this.ignrWordFlag )) {
+ this.currentWordIndex++;
+ this._spellcheck();
+ }
+ return true;
+}
+
+function ignoreAll() {
+ var wi = this.currentWordIndex;
+ var ti = this.currentTextIndex;
+ if( !this.wordWin ) {
+ alert( 'Error: Word frame not available.' );
+ return false;
+ }
+ // get the word that is currently being evaluated.
+ var s_word_to_repl = this.wordWin.getTextVal( ti, wi );
+ if( !s_word_to_repl ) {
+ alert( 'Error: "Not in dictionary" text is missing' );
+ return false;
+ }
+
+ // set this word as an "ignore all" word.
+ this._setAsIgnored( ti, wi, this.ignrAllFlag );
+
+ // loop through all the words after this word
+ for( var i = ti; i < this.wordWin.textInputs.length; i++ ) {
+ for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {
+ if(( i == ti && j > wi ) || i > ti ) {
+ // future word: set as "from ignore all" if
+ // 1) do not already have a flag and
+ // 2) have the same value as current word
+ if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )
+ && ( !this.wordFlags[i][j] )) {
+ this._setAsIgnored( i, j, this.fromIgnrAll );
+ }
+ }
+ }
+ }
+
+ // finally, move on
+ this.currentWordIndex++;
+ this._spellcheck();
+ return true;
+}
+
+function replaceWord() {
+ var wi = this.currentWordIndex;
+ var ti = this.currentTextIndex;
+ if( !this.wordWin ) {
+ alert( 'Error: Word frame not available.' );
+ return false;
+ }
+ if( !this.wordWin.getTextVal( ti, wi )) {
+ alert( 'Error: "Not in dictionary" text is missing' );
+ return false;
+ }
+ if( !this.controlWin.replacementText ) {
+ return false ;
+ }
+ var txt = this.controlWin.replacementText;
+ if( txt.value ) {
+ var newspell = new String( txt.value );
+ if( this._setWordText( ti, wi, newspell, this.replWordFlag )) {
+ this.currentWordIndex++;
+ this._spellcheck();
+ }
+ }
+ return true;
+}
+
+function replaceAll() {
+ var ti = this.currentTextIndex;
+ var wi = this.currentWordIndex;
+ if( !this.wordWin ) {
+ alert( 'Error: Word frame not available.' );
+ return false;
+ }
+ var s_word_to_repl = this.wordWin.getTextVal( ti, wi );
+ if( !s_word_to_repl ) {
+ alert( 'Error: "Not in dictionary" text is missing' );
+ return false;
+ }
+ var txt = this.controlWin.replacementText;
+ if( !txt.value ) return false;
+ var newspell = new String( txt.value );
+
+ // set this word as a "replace all" word.
+ this._setWordText( ti, wi, newspell, this.replAllFlag );
+
+ // loop through all the words after this word
+ for( var i = ti; i < this.wordWin.textInputs.length; i++ ) {
+ for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {
+ if(( i == ti && j > wi ) || i > ti ) {
+ // future word: set word text to s_word_to_repl if
+ // 1) do not already have a flag and
+ // 2) have the same value as s_word_to_repl
+ if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )
+ && ( !this.wordFlags[i][j] )) {
+ this._setWordText( i, j, newspell, this.fromReplAll );
+ }
+ }
+ }
+ }
+
+ // finally, move on
+ this.currentWordIndex++;
+ this._spellcheck();
+ return true;
+}
+
+function terminateSpell() {
+ // called when we have reached the end of the spell checking.
+ var msg = ""; // by FredCK
+ var numrepl = this._getTotalReplaced();
+ if( numrepl == 0 ) {
+ // see if there were no misspellings to begin with
+ if( !this.wordWin ) {
+ msg = "";
+ } else {
+ if( this.wordWin.totalMisspellings() ) {
+// msg += "No words changed."; // by FredCK
+ msg += FCKLang.DlgSpellNoChanges ; // by FredCK
+ } else {
+// msg += "No misspellings found."; // by FredCK
+ msg += FCKLang.DlgSpellNoMispell ; // by FredCK
+ }
+ }
+ } else if( numrepl == 1 ) {
+// msg += "One word changed."; // by FredCK
+ msg += FCKLang.DlgSpellOneChange ; // by FredCK
+ } else {
+// msg += numrepl + " words changed."; // by FredCK
+ msg += FCKLang.DlgSpellManyChanges.replace( /%1/g, numrepl ) ;
+ }
+ if( msg ) {
+// msg += "\n"; // by FredCK
+ alert( msg );
+ }
+
+ if( numrepl > 0 ) {
+ // update the text field(s) on the opener window
+ for( var i = 0; i < this.textInputs.length; i++ ) {
+ // this.textArea.value = this.wordWin.text;
+ if( this.wordWin ) {
+ if( this.wordWin.textInputs[i] ) {
+ this.textInputs[i].value = this.wordWin.textInputs[i];
+ }
+ }
+ }
+ }
+
+ // return back to the calling window
+// this.spellCheckerWin.close(); // by FredCK
+ if ( typeof( this.OnFinished ) == 'function' ) // by FredCK
+ this.OnFinished(numrepl) ; // by FredCK
+
+ return true;
+}
+
+function undo() {
+ // skip if this is the first word!
+ var ti = this.currentTextIndex;
+ var wi = this.currentWordIndex;
+
+ if( this.wordWin.totalPreviousWords( ti, wi ) > 0 ) {
+ this.wordWin.removeFocus( ti, wi );
+
+ // go back to the last word index that was acted upon
+ do {
+ // if the current word index is zero then reset the seed
+ if( this.currentWordIndex == 0 && this.currentTextIndex > 0 ) {
+ this.currentTextIndex--;
+ this.currentWordIndex = this.wordWin.totalWords( this.currentTextIndex )-1;
+ if( this.currentWordIndex < 0 ) this.currentWordIndex = 0;
+ } else {
+ if( this.currentWordIndex > 0 ) {
+ this.currentWordIndex--;
+ }
+ }
+ } while (
+ this.wordWin.totalWords( this.currentTextIndex ) == 0
+ || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromIgnrAll
+ || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromReplAll
+ );
+
+ var text_idx = this.currentTextIndex;
+ var idx = this.currentWordIndex;
+ var preReplSpell = this.wordWin.originalSpellings[text_idx][idx];
+
+ // if we got back to the first word then set the Undo button back to disabled
+ if( this.wordWin.totalPreviousWords( text_idx, idx ) == 0 ) {
+ this.controlWin.disableUndo();
+ }
+
+ var i, j, origSpell ;
+ // examine what happened to this current word.
+ switch( this.wordFlags[text_idx][idx] ) {
+ // replace all: go through this and all the future occurances of the word
+ // and revert them all to the original spelling and clear their flags
+ case this.replAllFlag :
+ for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {
+ for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {
+ if(( i == text_idx && j >= idx ) || i > text_idx ) {
+ origSpell = this.wordWin.originalSpellings[i][j];
+ if( origSpell == preReplSpell ) {
+ this._setWordText ( i, j, origSpell, undefined );
+ }
+ }
+ }
+ }
+ break;
+
+ // ignore all: go through all the future occurances of the word
+ // and clear their flags
+ case this.ignrAllFlag :
+ for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {
+ for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {
+ if(( i == text_idx && j >= idx ) || i > text_idx ) {
+ origSpell = this.wordWin.originalSpellings[i][j];
+ if( origSpell == preReplSpell ) {
+ this.wordFlags[i][j] = undefined;
+ }
+ }
+ }
+ }
+ break;
+
+ // replace: revert the word to its original spelling
+ case this.replWordFlag :
+ this._setWordText ( text_idx, idx, preReplSpell, undefined );
+ break;
+ }
+
+ // For all four cases, clear the wordFlag of this word. re-start the process
+ this.wordFlags[text_idx][idx] = undefined;
+ this._spellcheck();
+ }
+}
+
+function _spellcheck() {
+ var ww = this.wordWin;
+
+ // check if this is the last word in the current text element
+ if( this.currentWordIndex == ww.totalWords( this.currentTextIndex) ) {
+ this.currentTextIndex++;
+ this.currentWordIndex = 0;
+ // keep going if we're not yet past the last text element
+ if( this.currentTextIndex < this.wordWin.textInputs.length ) {
+ this._spellcheck();
+ return;
+ } else {
+ this.terminateSpell();
+ return;
+ }
+ }
+
+ // if this is after the first one make sure the Undo button is enabled
+ if( this.currentWordIndex > 0 ) {
+ this.controlWin.enableUndo();
+ }
+
+ // skip the current word if it has already been worked on
+ if( this.wordFlags[this.currentTextIndex][this.currentWordIndex] ) {
+ // increment the global current word index and move on.
+ this.currentWordIndex++;
+ this._spellcheck();
+ } else {
+ var evalText = ww.getTextVal( this.currentTextIndex, this.currentWordIndex );
+ if( evalText ) {
+ this.controlWin.evaluatedText.value = evalText;
+ ww.setFocus( this.currentTextIndex, this.currentWordIndex );
+ this._getSuggestions( this.currentTextIndex, this.currentWordIndex );
+ }
+ }
+}
+
+function _getSuggestions( text_num, word_num ) {
+ this.controlWin.clearSuggestions();
+ // add suggestion in list for each suggested word.
+ // get the array of suggested words out of the
+ // three-dimensional array containing all suggestions.
+ var a_suggests = this.wordWin.suggestions[text_num][word_num];
+ if( a_suggests ) {
+ // got an array of suggestions.
+ for( var ii = 0; ii < a_suggests.length; ii++ ) {
+ this.controlWin.addSuggestion( a_suggests[ii] );
+ }
+ }
+ this.controlWin.selectDefaultSuggestion();
+}
+
+function _setAsIgnored( text_num, word_num, flag ) {
+ // set the UI
+ this.wordWin.removeFocus( text_num, word_num );
+ // do the bookkeeping
+ this.wordFlags[text_num][word_num] = flag;
+ return true;
+}
+
+function _getTotalReplaced() {
+ var i_replaced = 0;
+ for( var i = 0; i < this.wordFlags.length; i++ ) {
+ for( var j = 0; j < this.wordFlags[i].length; j++ ) {
+ if(( this.wordFlags[i][j] == this.replWordFlag )
+ || ( this.wordFlags[i][j] == this.replAllFlag )
+ || ( this.wordFlags[i][j] == this.fromReplAll )) {
+ i_replaced++;
+ }
+ }
+ }
+ return i_replaced;
+}
+
+function _setWordText( text_num, word_num, newText, flag ) {
+ // set the UI and form inputs
+ this.wordWin.setText( text_num, word_num, newText );
+ // keep track of what happened to this word:
+ this.wordFlags[text_num][word_num] = flag;
+ return true;
+}
+
+function _getFormInputs( inputPattern ) {
+ var inputs = new Array();
+ for( var i = 0; i < document.forms.length; i++ ) {
+ for( var j = 0; j < document.forms[i].elements.length; j++ ) {
+ if( document.forms[i].elements[j].type.match( inputPattern )) {
+ inputs[inputs.length] = document.forms[i].elements[j];
+ }
+ }
+ }
+ return inputs;
+}